Item type |
帝京平成大学紀要(1) |
公開日 |
2013-05-23 |
タイトル |
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タイトル |
ICTを活用した薬学教育シリアスゲームのモチベーションに与えるランキングの影響 |
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言語 |
ja |
その他のタイトル |
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その他のタイトル |
Influence of Ranking on the Motivation of Playing ICT Based Serious Games for Pharmaceutical Sciences |
作成者 |
齋藤, 充生
頭島, 武
石井, 竹夫
稲津, 教久
林, 譲
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主題 |
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主題Scheme |
Other |
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主題 |
serious game, ranking, motivation, competition, pharmaceutical education, self-learning, web based technology |
内容記述 |
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内容記述タイプ |
Abstract |
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内容記述 |
Because of the demand for more highly skilled pharmacists and the introduction of 6-year pharmacist education, an effective learning system is required in pharmaceutical school. Web-based e-learning systems are developed for self-learning, but it is sometimes difficult for the students to maintain their motivation. To provide enjoyable self-teaching educational materials, we developed serious games to acquire pharmaceutical knowledge while gaming without stress. This paper examines the effects of a score ranking system on the simulation of motivation regarding two laboratory-devised online serious games, called Kuthrill and Kusube. Kuthrill is a Tetris〓-type game in which players place blocks with drug names on them into four medicinal groups. Kusube is a game with remedial purposes that asks for chemical structures. The gaming time and score are recorded automatically. The analysis of data listed on the WWW ranking board for dates, scores and play times of several players leads to the conclusion that this ranking is advantageous in terms of the motivation to play serious games. |
出版者 |
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出版者 |
帝京平成大学 |
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言語 |
ja |
言語 |
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言語 |
jpn |
資源タイプ |
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資源タイプ識別子 |
http://purl.org/coar/resource_type/c_6501 |
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資源タイプ |
departmental bulletin paper |
ISSN |
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収録物識別子タイプ |
ISSN |
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収録物識別子 |
13415182 |
書誌情報 |
ja : 帝京平成大学紀要
巻 24,
号 2,
p. 423-430,
発行日 2013-03
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